Hi everyone! Welcome one week more to our blog! I am Daniela and this week I'm the translator of this task. So here you have the 5 main ideas we can get from this week:
Comic: a visual medium that tells a story by vignettes or boxes using pictorial and other images. The vignettes may contain speech bubbles.
Participatory learning: It is important that students participate and collaborate in the learning process in order to achieve a dynamic learning process. Technologies have allowed us to interact with each other and also engages students in learning. There are a lot of apps that help students to learn through participation.
Cave art comic: a comic format in which the story is told through Paleolithic humans represented by drawings and paintings on the walls of caves.
Visualization: a strength of comics in education that combines visuals with text. This innovation increases learning and it can also be a tool for critical and creative thinking. Using visuals will motivate students in their learning process.
Innovation: the combination of human ingenuity and digital tools leds to this creative idea that goes viral and produces a change.
We have found some information from this documents and websites:
Lemke, C. (2010) Innovation through technology, in Bellanca, J. A. & Brandt, R. (eds.) 21st century skills: Rethinking how students learn. Bloomington, Solution Tree Press, 243-274.
http://www.graphicclassroom.org/
http://www.humblecomics.com/comicsedu/index.html
The weaknesses of this week and task 3 have been maybe reading and understanding the text, as it was quite long, and choosing the 4 main potentialities of the ICT in the classroom. We also found it difficult to understand what cave art was, but the hardest part was to find a way to represent those potentialities in a cave art comic, with no words or facial expressions.
SEE YOUU NEXT WEEK !!😍
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